Akka Arrh brings Atari-era magic to PlayStation VR2

5 min read

Key art for Akka Arrh shows psychedelic images.
Atari

You already know that it’s a busy 12 months for gaming when a undertaking by an business legend launches with hardly any fanfare. That’s precisely what occurred in February 2023 with Akka Arrh. Created by Jeff Minter and his eccentric studio Llamasoft, the neon-tinted shooter is a remake of a 1982 Atari sport that by no means noticed the sunshine of day after being deemed too troublesome. Minter acquired the greenlight to revive the undertaking, bringing it to life as a retro arcade shooter in-built his unmistakable fashion.

Whereas the undertaking was thrilling for sport historians, it didn’t precisely crack into the mainstream (it solely has 37 consumer opinions on Steam). Fortunately, Akka Arrh getting a second probability to shine this week as its new PlayStation 5 model provides PlayStation VR2 assist. Whereas that may not be sufficient to make it a industrial hit, it does give PSVR2 homeowners an excellent cause to mud off their headset and take a look at a delightfully oddball undertaking from one in every of gaming’s true visionaries.

It’s a visit

Akka Arrh is the uncommon instance of a sport that may be simpler to elucidate on paper than in follow. On this throwback arcade shooter, gamers management a stationary ship that’s tasked with defending pods from attacking aliens. To fend off foes, gamers drop bombs that blow up in a unique geometric sample on every degree’s map. Each time an enemy touches that blast radius, it blows up in the identical sample, chaining to different enemies. The objective is to maintain an uninterrupted chain going so long as potential by utilizing a restricted variety of bullets to knock out foes that may’t be destroyed by bombs and grabbing power-ups by hovering the cursor over them.

Like numerous Llamasoft’s video games, Akka Arrh is rule-bending title that may be rather a lot to absorb. It options an awesome retro artwork fashion, filled with flashing neon lights and stray particles. Whereas its gameplay sounds straightforward sufficient on paper, its made extra advanced with mounting methods that pile on by its 50 ranges. Its chaotic UI is a large number of numbers, gameplay prompts, and gags (after I get a giant combo, a little bit of textual content on the prime tells me I’ve achieved a “Jesus and Mary Chain”). That is all to say, its a Jeff Minter sport.

A ship shoots enemies in Akka Arrh.
Atari

That’s not a knock in opposition to it, although Akka Arrh will make much more sense to anybody who’s acquainted with Llamasoft’s prolific output. It neatly matches into the lineage of basic Minter video games, from the style experimentation of Gridrunner and Tempest 2000 to the trippy gentle spectacle of Colourspace. Its most notable parallel is with 1986’s Iridis Alpha, a Commodore 64 shooter that had gamers managing two separate screens. That concept is revisited right here. When enemies attain the ship, they dip down right into a decrease layer and begin stealing pods. Gamers can bounce all the way down to that display at any time to shoot them off, juggling two hectic duties without delay.

After I first performed Akka Arrh in 2023, I used to be downright baffled by it. I didn’t have as agency an understanding of Minter’s fashion as I do now, main me to some irritating play classes the place I struggled to understand the fundamentals. Like a lot of Minter’s video games, although, that preliminary confusion is a part of the attraction. The extra decided you’re to know it, the extra its satisfying loop reveals itself. On this revisit, I discovered the coolness joys of setting off large chains and watching enemies blow up in rhythmic trend.

The expertise is ever so barely enhanced by the PS5 model’s VR assist. The additional layer of immersion provides it the identical enchantment as Tetris Impact and Fantavision 202X, placing gamers in a psychedelic headspace that makes it simpler to concentrate on chains. It’s like I’m each crafting and watching a lightweight present, an idea Minter has lengthy been fascinated with. VR brings that concept to life much more as textual content and particles zoom towards me. It’s a visit, the sort that solely Minter is aware of easy methods to make this properly.

A ship collects an electric power-up in Akka Arrh.
Atari

That’s to not say that VR assist totally wipes away the issues that originally pissed off me about Akka Arrh. It will probably nonetheless be a wrestle to learn the display with its mess of textual content and colours. I nonetheless discover myself hitting ranges the place I can’t work out easy methods to drop a bomb or what a part of the display is bombable in any respect. The absurd chaos may be very a lot the purpose, as it’s in Minter cult classics like Mama Llama, however it could possibly nonetheless make the training curve really feel insurmountable to a newcomer.

Keep it up, although, and also you’ll discover an often therapeutic arcade shooter that’s certain to fireside off some endorphins. There’s retro pleasure to be discovered the extra you be taught to navigate the chaos and go together with its move. One of the simplest ways to expertise that’s by a VR headset, which blocks out the actual world and transports you immediately into Minter’s eccentric mind.

Akka Arrh involves PlayStation 5 with PSVR2 assist on March 8. You may also be taught extra about Minter’s work in Llamasoft: The Jeff Minter Story, an interactive documentary from Digital Eclipse that launches on March 13.

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